using Engine;

namespace Game
{
	public interface IPlayerEventListener
	{
		void OnUse(Vector3 viewPosition, Vector3 direction);

		void OnInteract(TerrainRaycastResult result);

		void OnPlace(TerrainRaycastResult result);

		void OnHit(ComponentBody body, Vector3 direction);

		void OnDig(TerrainRaycastResult result);
	}
}
